Fallout New Vegas - G.E.C.K : Neue Funktionen

    • G.E.C.K.

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    • Fallout New Vegas - G.E.C.K : Neue Funktionen

      JustinOther schrieb:


      Holy carp, ianpatt! Looks like there's a bunch of new toys. O_O In alphabetical order, the new ones stand out a bit easier.

      Most of the new/resurrected stuff is in green...

      Block types (alphabetical order): 2 new
      Spoiler anzeigen
      • GameMode,,0000,
      • MenuMode,,0001,
      • OnActivate,,0002,
      • OnActorEquip,,001C,
      • OnActorUnequip,,001D,
      • OnAdd,,0003,
      • OnClose,,0020,
      • OnCombatEnd,,000C,
      • OnDeath,,000A,
      • OnDestructionStageChange,,0023,
      • OnDrop,,0006,
      • OnEquip,,0004,
      • OnFire,,0024,
      • OnGrab,,0021,
      • OnHit,,0008,
      • OnHitWith,,0009,
      • OnLoad,,0015,
      • OnMagicEffectHit,,0016,
      • OnMurder,,000B,
      • OnNPCActivate,,0025,OnOpen,,001F,
      • OnPackageChange,,0014,
      • OnPackageDone,OnPackageEnd,0010,
      • OnPackageStart,,000F,
      • OnRelease,,0022,
      • OnReset,,001E,
      • OnSell,,0017,
      • OnStartCombat,,0019,
      • OnTrigger,,0018,
      • OnTriggerEnter,,001A,
      • OnTriggerLeave,,001B,
      • OnUnequip,,0005,
      • SayToDone,,0007,
      • ScriptEffectFinish,,0012,
      • ScriptEffectStart,,0011,
      • ScriptEffectUpdate,,0013,
      • Unused,,000D,
      • Unused2,,000E,


      Console Commands (alphabetical order): ? new
      Spoiler anzeigen
      • AddDecal,,0147,
      • AddFaceAnimNote,AFAN,0144,
      • AddOcclusionPlane,AOP,01A9,Add Occlusion plane (x size, y size).
      • BeginTrace,bt,017B,Creates a trace file (Xenon only)
      • BetaComment,BC,0135,Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]
      • CalcLowPathToPoint,LP2P,0129,ignore locks, allow disabled doors, ignore min use
      • CalcPathToPoint,P2P,0128,
      • CenterOnCell,COC,0123,
      • CenterOnExterior,COE,0127,
      • CenterOnWorld,COW,0142,[COW worldname -10 5]
      • ClearAdaptedLight,cal,0184,Clears the HDR adapted light texture
      • ClearLocationMarkers,clm,01A4,
      • ClearScreenBlood,csb,01AD,Clear screen blood
      • CloseAllMenus,cam,01B2,Closes all open menus
      • CloseFile,,0187,
      • CompleteAllQuestStages,caqs,017E,Sets all quest stages
      • CopySaves,CopySaves,01BB,Copy save games from the host machine or a memory stick (ms).
      • DamageWeapon,,018B,
      • DeactivateAllHighlights,DAH,0121,remove all VATS highlights
      • DebugCombatPlan,dcp,0196,Debugs the combat plan on an actor
      • DebugMilesPS3,dm3,01B4,Enumerates Miles samples and streams
      • DeleteReference,zap,01A1,Deletes the specified object ref
      • DrawSkeleton,das,01BC,Enables skeleton drawing
      • DumpMenuPackingInfo,dpmi,018A,Dump menu packing information
      • DumpModelMap,DMM,0141,Dump model map contents to file
      • DumpNiUpdates,dnu,01BF,Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
      • DumpTexturePalette,DTP,0140,Dump texture palette contents to file param is sort type f-filename, s-size, c-count)
      • EnableWeaponMod,,01CB,Mods the current weapon with the slot
      • EvalActorTextures,EAT,01CA,
      • FlushNonPersistActors,Flush,017F,Deletes all the actors in High who are not persistant
      • ForceFileCache,ffc,01BE,Enumerates Miles samples and streams
      • ForceGroupStrategy,fgs,0199,Forces a combat group strategy
      • ForceRSXCrash,fRSX,01C5,Forces an RSX crash
      • FreezeRenderAccumulation,fra,015B,only re-render geometry visible during this frame
      • GetActorValueInfo,GetAVInfo,01B1,Get detailed an actor value info. [player.getav luck]
      • GetINISetting,GetINI,0126,"setting:category"
      • GetWeaponHealth,,018C,
      • HairTint,,014C,3 ints, RGB
      • Help,,0116,Show this help.
      • HighlightAdditionalReference,HAR,0120,highlight a reference
      • HighlightBodyPart,HBP,011F,highlight body part
      • IgnoreRenderPass,irp,01B7,Ignore the given renderpass
      • LoadGame,load,014E,LoadGame <filename>
      • ModWaterShader,mws,0177,Modifies water shader settings
      • ModifyFaceGen,mfg,01C4,Modify FaceGen Functionality
      • MovePipboyKnob,MPK,011E,move pipboy knob
      • MoveToQuestTarget,movetoqt,0157,Move player to current quest target (optional param: target number).
      • OutputArchiveProfile,oap,016B,Output Archive profile info to a file
      • OutputLocalMapPictures,OLMP,0181,Writes out the current local map.
      • OutputMemContexts,omc,015D,Output Mem Context info to a file
      • OutputMemStats,oms,015E,Output Mem Stats info to a file
      • OutputMemStats,omsfw,018D,Output Mem Stats info to a file
      • OutputTextureUseMap,OTUM,01AB,Writes out texture use map data to file.
      • PickRefByID,PRID,0119,Select a reference by id for the console.
      • PlaceLocationMarker,plm,01A3,PlaceLocationMarker x y z (optional name) (optional color )
      • PlayExplosion,,018E,Plays explosion seq in selected obj
      • PlayVATSCameras,pvc,01B8,Play this set of VATS cameras for the next VATS playback.
      • PlayerSpellBook,psb,0149,Add all spells to player.
      • PrintAiList,pai,014A,Printed Ai Lists.
      • PrintHDRParam,PHP,0168,Prints current HDR settings.
      • PrintNPCDialog,pdialog,0158,Prints NPC dialog
      • QuitGame,qqq,016C,Exit game without going through menus.
      • RefreshINI,REFINI,0145,Refresh INI settings from file.
      • RefreshShaders,RS,013A,Reload HLSL shaders from disk
      • ReloadCurrentClimate,rcc,0153,Reloads values from the current climate
      • ReloadCurrentWeather,rcw,0154,Reloads values from the current weather
      • RenderTestCell,rtc,0150,runs Render Test on player's current parent cell
      • RenderTestHere,rth,0151,runs Render Test on player's current position
      • ResetAllTerminals,rat,01B0,Debug resets all hacked/locked terminals.
      • ResetDialogueFlags,rdf,01AF,Debug resets SayOnce, TalkedToPc, etc.
      • ResetMemContexts,rmc,0171,Reset Max Mem Contexts
      • ResetPerformanceTimers,rpt,019C,Resets the performance timers
      • RevertWorld,rw,016A,Revert the world
      • RunCellTest,rct,017C,Runs a cell test
      • RunMemoryPass,rmp,0170,Runs a cleanup memory pass
      • SaveGame,save,014D,SaveGame <filename>
      • SaveIniFiles,saveini,016D,Writes all the .ini files.
      • SaveWorld,,0152,Save hkWorld <filename>
      • ScreenBloodTest,tsbTEST,01AE,Toggle screen blood debugging
      • SendSherlockDebugText,ssdt,0189,
      • SetClipDist,,012B,float, new clip distance
      • SetCombatActionCost,scc,0197,Sets the cost on a combat action
      • SetConsoleOuputFile,scof,01B5,Sets the given file as target for console output.
      • SetDebugText,sdt,016E,Sets which debug text is shown.
      • SetDepthOfFieldRange,sdofr,0190,Sets Depth of Field range
      • SetEmitterParticleMax,,01C6,Sets the maximum number of particles emitted by a non-master particle system emitter
      • SetFog,,012A,2 floats, start and end depths
      • SetGameSetting,SetGS,0124,
      • SetGamma,sg,0182,Sets new gamma ramp.
      • SetGlobalRadialBlur,sgrb,01AA,Set parameters for the global radial blur
      • SetHDRParam,SHP,0166,Sets various values for the HDR shader
      • SetHudGlowConstants,shgc,0186,Set parameters for HUD glow.
      • SetINISetting,SetINI,0125,"setting:category" value
      • SetImageSpaceGlow,SISG,012D,
      • SetImageSpaceModifiersEnable,sisme,019F,Set imagespace modifiers enable: 0-Off, 1-On
      • SetLODObjectDistance,SLOD,011C,
      • SetLightingPasses,SLP,011A,4 (0/1) values. amb|diff|tex|spec ex: 1010
      • SetMPSParticleMax,,01C7,Sets the maximum number of particles emitted by master particle system emitter set
      • SetMaxAniso,,018F,Sets Depth of Field focal distance
      • SetMotionBlur,smb,0193,Set the motion blur params
      • SetSkyParam,SSP,0165,Sets various values for the sky
      • SetTargetDOF,stdof,0191,Sets the depth of field based on the target
      • SetTargetFalloff,stfo,01B9,Sets the falloff of the target
      • SetTargetRefraction,str,0160,Sets the refractive value of the target
      • SetTargetRefractionFire,strf,0161,Sets the refractive fire value of the target
      • SetTaskThreadSleep,,01C8,Sets the task thread sleep value (-1 to disable).
      • SetTaskThreadUpdateSleep,,01C9,Sets the task thread update sleep value (-1 to disable).
      • SetTerminalMenuPos,STMP,011D,
      • SetTreeMipmapBias,stmb,0188,Set mipmap LOD bias values for tree billboards.
      • SetUFOCamSpeedMult,sucsm,01A0,Set speed mult for UFO cam.
      • SetVel,,0195,Sets Velocity on a reference
      • Show,TST,0100,Show global scripts and variables.
      • Show1stPerson,S1ST,0115,Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
      • ShowAnim,SA,0114,Show Animation and Actor status.
      • ShowFullQuestLog,SFQL,013F,Show all log entries for a single quest
      • ShowHeadTrackTarget,SHeadT,0164,Show the head track target if set from look function
      • ShowInventory,inv,019B,Shows reference inventory
      • ShowPivot,SP,0167,Puts a temporary yellow plus at the pivot point of the selected reference.
      • ShowQuestLog,SQL,013E,Show Quest Log
      • ShowQuestTargets,SQT,014B,Show current quest targets
      • ShowQuestVars,SQV,0102,Show quest variables. [svq QuestID]
      • ShowQuests,SQ,0103,List quests.
      • ShowRenderPasses,srp,015A,display render passes for the next frame
      • ShowScenegraph,SFSG,0112,Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
      • ShowScenegraph,SSG,0111,Create a window with the full game scene graph or the scene graph of the selected reference.
      • ShowSubtitle,,0159,show all dialog subtitles (1 shows always, 0 hides always)
      • ShowVars,SV,0101,Show variables on object. [player->sv]
      • ShowWhoDetectsPlayer,SWDP,0174, Show who detects the player
      • SpeakSound,,0134,
      • StartAllQuests,saq,017D,Starts all quests
      • TestAllCells,TAC,014F,Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
      • TestCode,,0148,
      • TestDegrade,,01C0,degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
      • TestLocalMap,tlm,0156,Simulates the local map. (1 or 0 for FOW on or off)
      • TestRaceSexTerimnal,trst,01B6,Test race/sex menu rendered terminal
      • TestSeenData,tsd,0155,Visually displays the current seen data
      • ToggleAI,TAI,0106,
      • ToggleActorMover,tam,01BA,Toggles actor movement through pathing system
      • ToggleAiSchedules,TAIS,0133,
      • ToggleBorders,TB,0109,Show border lines for each cell.
      • ToggleBoundVisGeom,tbvg,01B3,Toggles bound visualization for a ref
      • ToggleCastShadows,tsh,0185,
      • ToggleCellNode,TCN,0136,Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
      • ToggleCharControllerShape,TCCS,0163,Toggle char controller shape type.
      • ToggleCollision,TCL,010D,
      • ToggleCollisionGeometry,TCG,0107,Show collision geometry.
      • ToggleCombatAI,tcai,0175,Toggles ALL Combat AI
      • ToggleCombatDebug,tcd,0198,Toggles combat debug info
      • ToggleCombatStats,TCS,0104,
      • ToggleConversations,TCONV,013C,Toggle conversation stats
      • ToggleDebugDecal,TDD,019D,Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
      • ToggleDebugText,TDT,010E,Show debug numbers on the screen.
      • ToggleDecalRendering,TDR,019E,Toggle decal rendering
      • ToggleDepthBias,tdb,01C1,toggles depth bias for decals on or off
      • ToggleDetection,TDETECT,012E,
      • ToggleDetectionStats,tds,015F,Show the detection stats of the current seletected Ref.
      • ToggleEOFImageSpace,teofis,01BD,Toggles end of frame imagespace effects
      • ToggleEmotions,temo,0146,Toggle NPC facial emotions.
      • ToggleFlyCam,tfc,0176,Toggles the Free Fly camera (UFO cam).
      • ToggleFogOfWar,TFOW,0180,Turns fog of war on or off.
      • ToggleFootIK,tfik,0194,Toggles Foot IK system
      • ToggleFullHelp,TFH,013D,Toggle Full Help
      • ToggleFullScreenMotionBlur,tfsmb,0192,Toggles Full screen motion blur
      • ToggleGodMode,TGM,0139,Toggle God mode
      • ToggleGrabIK,tgik,01A6,Toggles Grab IK system
      • ToggleGrass,TG,0143,Toggle grass display.
      • ToggleGrassUpdate,TGU,0122,
      • ToggleHDRDebug,THD,0169,Toggles HDR debug textures.
      • ToggleHighProcess,THIGHPROCESS,012F,
      • ToggleLODLand,TLL,011B,
      • ToggleLeaves,TLV,010B,
      • ToggleLiteBrite,tlb,016F,Toggles lite brite render mode.
      • ToggleLookIK,tlik,01A7,Toggles Look IK system
      • ToggleLowProcess,TLOWPROCESS,0130,
      • ToggleMagicStats,TMS,0113,
      • ToggleMaterialGeometry,TMG,0108,Show material geometry.
      • ToggleMenus,TM,010F,Hide all the menus. Used for taking screen shots.
      • ToggleMiddleHighProcess,TMHIGHPROCESS,0132,
      • ToggleMiddleLowProcess,TMLOWPROCESS,0131,
      • ToggleMultiboundCheck,mbc,01A5,Toggle all Multibound check functionality
      • ToggleNavMesh,TNM,0117,Toggle blocked display.
      • ToggleOcclusion,tocc,015C,toggle occlusion query for geometry
      • TogglePathLine,TPL,0118,Toggle path display.
      • TogglePathingInfoFunction,TPI,019A,Toggle pathing information.
      • TogglePrimitives,TPR,0110,
      • ToggleProjectileDebug,TP,01CC,Show debug lines/shapes for projectiles. ,,01CD,(null)
      • ToggleRagdollAnim,tra,01A8,Toggles Ragdoll Anim system
      • ToggleRefractionDebug,trd,0162,Toggles refraction debug render texture
      • ToggleSPURenderBatch,tSPURB,01C2,toggles the SPU render batch on or off
      • ToggleSPUTransformUpdate,tSPUTU,01C3,toggles the SPU transform update on or off
      • ToggleSafeZone,TSZ,0105,Display the television 85%% safe zone.
      • ToggleScripts,TSCR,013B,Turn Script processing on/off
      • ToggleShadowVolumes,TSV,012C,
      • ToggleSky,TS,010A,
      • ToggleTestLight,TTL,01A2,Toggle test light (radius, magnitude).
      • ToggleTrees,TT,0137,Turn trees on/off
      • ToggleVATSLight,TVL,01AC,Toggle VATS Light
      • ToggleWaterRadius,TWR,0173,
      • ToggleWaterSystem,TWS,0172,Toggles the water system
      • ToggleWireframe,TWF,010C,Show the world as wireframe.
      • Verbose,VERBOSE,0138,Toggle verbose combat/AI messages
      • WasteMemory,wm,0183,Allocates some memory (in MB).
      • WaterDeepColor,deep,0179,Modifies water deep color
      • WaterReflectionColor,refl,017A,Modifies water reflection color
      • WaterShallowColor,shallow,0178,Modifies water shallow color


      Script Commands (alphabetical order): 117 new, 9 new (Patch 1.2.0.314)
      Spoiler anzeigen
      • Abs,,1221,
      • Activate,,100D,
      • AddAchievement,,114A,
      • AddCardToPlayer,addcard,125B,
      • AddCreatureToLeveledList,,1235,
      • AddFlames,,109B,
      • AddFormToFormList,,1233,
      • AddItem,,1002,
      • AddItemHealthPercent,,11BC,
      • AddItemToLeveledList,,1236,
      • AddNPCToLeveledList,,1234,
      • AddNote,AN,117C,
      • AddPerk,,1176,
      • AddReputation,,1239,
      • AddReputationExact,,123B,
      • AddSPECIALPoints,,1219,
      • AddScriptPackage,,1097,
      • AddSpell,,101C,
      • AddTagSkills,,121B,
      • AddToFaction,Addfac,117F,
      • AddTopic,,1058,
      • AdvancePCLevel,AdvLevel,10D5,
      • AdvancePCSkill,AdvSkill,10D4,
      • AgeRace,,11E4,
      • AlwaysShowActorSubtitles -> Set actor to always show subtitles
      • ApplyImageSpaceModifier,imod,1191,Adds an imagespace modifier to the active list
      • AttachAshPile,,1211,
      • AutoDisplayObjectives,,1225,
      • Autosave,,115E,
      • CanHaveFlames,,1099,
      • Cast,,101E,
      • CastImmediateOnSelf,cios,11D9,
      • ChallengeLocked,,125F,
      • ClearActorsFactionsPlayerEnemyFlag,,11CA,
      • ClearDestruction,,11D8,
      • ClearFactionPlayerEnemyFlag,,11C9,
      • ClearNoActivationSound,,11FD,Clear the activation failure sound
      • ClearOwnership,,118C,
      • ClearScreenSplatter,cssp,1241,Clear screen splatter
      • CompleteAllObjectives,,11AD,Complete all of a quest's objectives
      • CompleteQuest,,1071,
      • Cos,,121D,
      • CreateDetectionEvent,,1068,
      • DamageActorValue,DamageAV,1181,Damage an actor value.
      • DamageObject,do,116C,
      • DetonatePlacedExplosives,dpe,124D,
      • Disable,,1022,
      • DisableAllActors,DisAA,11A9,
      • DisableAllMines,,122F,
      • DisableHardcoreTracking,babby,126A,
      • DisableLinkedPathPoints,,112B,
      • DisableNavMesh,,11BF,Disable navmesh by FormID
      • DisablePlayerControls,,1061,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
      • Dispel,,1142,
      • DispelAllSpells,,1148,
      • Drop,,1057,
      • DropMe,,10A6,
      • DumpMasterFileSeekData,,1160,
      • DuplicateAllItems,,114B,
      • DuplicateNPCStats,,114F,
      • Enable,,1021,
      • EnableFastTravel,EnableFast,1111,
      • EnableLinkedPathPoints,,112A,
      • EnableLoadingMenu,,1270,Enable or disables the loading menu
      • EnableNavMesh,,11C0,Enable navmesh by FormID
      • EnablePlayerControls,,1060,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
      • EnterTrigger,,11BA,
      • EquipItem,EquipObject,10EE,
      • EssentialDeathReload,,114D,
      • EvaluatePackage,evp,105E,
      • EvaluateSpellConditions,esc,119D,
      • Exists,,119F,
      • ExitGame,exit,11B5,
      • FadeSFX,FSFX,1227,
      • FireWeapon,,11E2,
      • ForceActiveQuest,,11DD,
      • ForceActorValue,ForceAV,110E,Does modav XXX (value - getav XXX). [player.forceav luck 25]
      • ForceFlee,Flee,10F5,Forces a actor to flee if destination or cell is passed in uses them
      • ForceRadioStationUpdate,FRSU,122C,
      • ForceSave,,1217,
      • ForceTakeCover,TakeCover,1105,Forces a actor to move away from the target actor for a period of time
      • ForceTerminalBack,,1223,
      • ForceWeather,fw,112D,Forces the active weather to the specified type, without transition.
      • FriendDispositionBoost,,1195,
      • FunctionUnused16,,1145,
      • FunctionUnused19,unused,117B,
      • FunctionUnused20,,1194,
      • GetActionRef,getAR,10CD,
      • GetActorAggroRadiusViolated,,1076,
      • GetActorCrimePlayerEnemy,,11CB,
      • GetActorFactionPlayerEnemy,,11CC,
      • GetActorValue,GetAV,100E,Get an actor value. [player.getav luck]
      • GetActorsInHigh,,122D,
      • GetAlarmed,,103D,
      • GetAmountSoldStolen,,10BE,
      • GetAngle,,1008,
      • GetAnimAction,,10DB,Return the actors current anim action.
      • GetArmorRating,,1051,
      • GetArmorRatingUpperBody,,1112,
      • GetAttacked,,103F,
      • GetBarterGold,,1108,
      • GetBaseActorValue,GetBaseAV,1115,Get a base actor value. [player.getbaseav luck]
      • GetBroadcastState,,11D4,
      • GetButtonPressed,,101F,
      • GetCannibal,,10E3,
      • GetCasinoWinningStage,,1262,
      • GetCasinoWinningsLevel,,125C,
      • GetCauseofDeath,,118D,What killed the actor
      • GetChallengeCompleted,,1266,
      • GetClassDefaultMatch,,10E5,
      • GetClothingValue,,1029,
      • GetCombatTarget,,10E8,
      • GetConcussed,,11E9,
      • GetContainer,,10CF,
      • GetContainerInventoryCount -> Get number of items in a container
      • GetCrime,,107A,
      • GetCrimeKnown,,1077,
      • GetCurrentAIPackage,,106E,
      • GetCurrentAIProcedure,,108F,
      • GetCurrentTime,,1012,
      • GetCurrentWeatherPercent,getweatherpct,1094,
      • GetDLCCount,dlccount,126E,Returns how many DLC packages are installed.
      • GetDayOfWeek,,10AA,
      • GetDead,,102E,
      • GetDeadCount,,1054,
      • GetDefaultOpen,,10D7,Returns 1 if this object is open by default.
      • GetDestroyed,,10CB,
      • GetDestructionStage,,11D7,
      • GetDetected,,102D,
      • GetDetectionLevel,,10B4,
      • GetDialogueEmotion,,11B3,
      • GetDialogueEmotionValue,,11B4,
      • GetDisabled,,1023,
      • GetDisease,,1027,
      • GetDisposition,,104C,
      • GetDistance,,1001,
      • GetEquipped,,10B6,
      • GetFactionCombatReaction,,119B,
      • GetFactionRank,,1049,
      • GetFactionRankDifference,,103C,
      • GetFactionReaction,,10A7,
      • GetFactionRelation,,11C2,
      • GetFatiguePercentage,GetFatigue,1080,
      • GetForceHitReaction,,1259,
      • GetForceRun,,10D0,
      • GetForceSneak,,10D2,
      • GetFriendHit,,1120,
      • GetFurnitureMarkerID,,10A0,
      • GetGameSetting,GetGS,1100,
      • GetGlobalValue,,104A,
      • GetGold,,1030,
      • GetGroupMemberCount,,11A0,
      • GetGroupTargetCount,,11A1,
      • GetHasNote,GetN,117E,
      • GetHeadingAngle,,1063,
      • GetHealthPercentage,,11AF,
      • GetHitLocation,,1187,What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
      • GetIdleDoneOnce,,113E,
      • GetIgnoreCrime,,1#0C0,
      • GetIgnoreFriendlyHits,gifh,1152,See if an actor is ignoring friendly hits
      • GetInCell,,1043,
      • GetInCellParam,,10E6,
      • GetInFaction,,1047,
      • GetInSameCell,,1020,
      • GetInWorldspace,,1136,
      • GetInZone,,11BE,
      • GetIsAlerted,,105B,
      • GetIsAlignment,,11DA,
      • GetIsClass,,1044,
      • GetIsClassDefault,,10E4,
      • GetIsCreature,,1040,
      • GetIsCreatureType,,11B6,
      • GetIsCurrentPackage,,10A1,
      • GetIsCurrentWeather,getweather,1095,
      • GetIsFormType,,11AA,
      • GetIsGhost,,10ED,Returns 1 if the actor is acting as a 'ghost'.
      • GetIsID,,1048,
      • GetIsLockBroken,,120A,
      • GetIsObjectType,,11B1,
      • GetIsPlayableRace,,10FE,
      • GetIsRace,,1045,
      • GetIsReference,,1088,
      • GetIsSex,,1046,
      • GetIsUsedItem,,10F6,
      • GetIsUsedItemEquipType,,11E0,
      • GetIsUsedItemType,,10F7,
      • GetIsVoiceType,,11AB,
      • GetItemCount,,102F,
      • GetKillingBlowLimb,,11F0,Which BGSBodyPart::LIMB_ENUM received the killing blow
      • GetKnockedState,,106B,
      • GetLastHitCritical,,11FE,
      • GetLastPlayerAction,,116F,
      • GetLevel,,1050,
      • GetLineOfSight,GetLOS,101B,
      • GetLinkedRef,,116B,
      • GetLockLevel,,1041,
      • GetLocked,,1005,
      • GetMajorCrimeCount,,1075,
      • GetMapMarkerVisible,,11EC,
      • GetMinorCrimeCount,,1074,
      • GetNoRumors,,1140,
      • GetObjectiveCompleted,,11A4,Get objective completion status: 0-Off, 1-On
      • GetObjectiveDisplayed,,11A5,Get objective displayed status: 0-Off, 1-On
      • GetOffersServicesNow,,10FF,
      • GetOpenState,,109D,
      • GetOwnerLastTarget,golt,124E,
      • GetPCEnemyofFaction,,10C5,
      • GetPCExpelled,,10C1,
      • GetPCFactionAttack,,10C7,
      • GetPCFactionMurder,,10C3,
      • GetPCInFaction,,1084,
      • GetPCIsClass,,1081,
      • GetPCIsRace,,1082,
      • GetPCIsSex,,1083,
      • GetPCMiscStat,GetPCMS,1138,
      • GetPCSleepHours,,10BC,
      • GetPackageTarget,,10E9,
      • GetParentRef,,1113,
      • GetPermanentActorValue,GetPermAV,11EF,Get an actor value ignoring temporary modifiers. [player.getav luck]
      • GetPersuasionNumber,,10E1,
      • GetPlantedExplosive,,11AC,
      • GetPlayerControlsDisabled,,1062,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
      • GetPlayerGrabbedRef,,11CF,
      • GetPlayerHasLastRiddenHorse,,116A,
      • GetPlayerName,,11E1,
      • GetPlayerTeammate,,11C6,
      • GetPlayerTeammateCount,,11C7,
      • GetPos,,1006,
      • GetQuestCompleted,GetQC,1222,
      • GetQuestRunning,GetQR,1038,
      • GetQuestVariable,,104F,
      • GetRadiationLevel,,11F7,
      • GetRandomPercent,,104D,
      • GetReputation,,123D,
      • GetReputationPct,,123E,
      • GetReputationThreshold,,123F,
      • GetRestrained,,10F4,Returns 1 if is restrained.
      • GetSandman,,10E2,
      • GetScale,,1018,
      • GetScriptVariable,,1035,
      • GetSecondsPassed,,100C,
      • GetSelf,this,10CE,
      • GetShouldAttack,,1042,
      • GetSitting,,109F,
      • GetSleeping,,1031,
      • GetSpellUsageNum,,122B,
      • GetStage,,103A,
      • GetStageDone,,103B,
      • GetStartingAngle,,100B,
      • GetStartingPos,,100A,
      • GetTalkedToPC,,1032,
      • GetTalkedToPCParam,,10AC,
      • GetThreatRatio,,11DE,
      • GetTimeDead,,1169,
      • GetTotalPersuasionNumber,,113B,
      • GetTrespassWarningLevel,,1090,
      • GetUnconscious,,10F2,Returns 1 if is unconscious.
      • GetUsedItemActivate,,1103,
      • GetUsedItemLevel,,1102,
      • GetVATSBackAreaFree,,1208,
      • GetVATSBackTargetVisible,,120F,
      • GetVATSFrontAreaFree,,1209,
      • GetVATSFrontTargetVisible,,1210,
      • GetVATSLeftAreaFree,,1207,
      • GetVATSLeftTargetVisible,,120E,
      • GetVATSMode,,10E0,
      • GetVATSRightAreaFree,,1206,
      • GetVATSRightTargetVisible,,120D,
      • GetVATSValue,,1198,
      • GetVampire,,1028,
      • GetVatsTargetHeight,,10EB,
      • GetWalkSpeed,GetWalk,108E,
      • GetWeaponAnimType,,106C,
      • GetWeaponHealthPerc,,11F4,
      • GetWindSpeed,,1093,
      • GetXPForNextLevel,,1215,
      • HasBeenEaten,,107F,
      • HasFlames,,109A,
      • HasFriendDisposition,,1193,
      • HasLoaded3D,,122E,
      • HasMagicEffect,,10D6,
      • HasPerk,,11C1,
      • IgnoreCrime,,10AB,
      • IncrementScriptedChallenge -> Increment a scripted challenge
      • IsActionRef,,1069,
      • IsActor,,1161,
      • IsActorAVictim,,113A,
      • IsActorDetected,,10B5,
      • IsActorEvil,,1139,
      • IsActorRefEssential -> Is an actor reference essential
      • IsActorTalkingThroughActivator,,11AE,
      • IsActorUsingATorch,,1132,
      • IsActorsAIOff,,112F,
      • IsAlwaysHardcore,behemoth,126B,
      • IsAnimPlaying,,1128,
      • IsCellOwner,,1118,get the ownership of the ref
      • IsChild,,116D,
      • IsCloudy,,110B,
      • IsCodeRedeemed,,1257,
      • IsCombatTarget,,1203,
      • IsContinuingPackagePCNear,,1096,
      • IsCurrentFurnitureObj,,10A3,
      • IsCurrentFurnitureRef,,10A2,
      • IsDLCInstalled,hasdlc,126F,Query if a particular DLC package is installed by file name or friendly display name. Takes one string as a parameter.
      • IsEssential,,1162,
      • IsFacingUp,,106A,
      • IsGoreDisabled,,1226,
      • IsGreetingPlayer,,107B,
      • IsGuard,,107D,
      • IsHardcore,,124A,
      • IsHorseStolen,,111A,
      • IsIdlePlaying,,1070,
      • IsImageSpaceActive,,1232,
      • IsInCombat,,1121,
      • IsInCriticalStage,,1213,
      • IsInDangerousWater,,114C,
      • IsInInterior,,112C,
      • IsInList,,1174,
      • IsInMyOwnedCell,,1092,
      • IsKiller,,1199,
      • IsKillerObject,,119A,
      • IsLastIdlePlayed,,11C3,
      • IsLeftUp,,111D,
      • IsLimbGone,,118E,Is BGSBodyPart::LIMB_ENUM been dismembered
      • IsLoadingMenuEnabled,LoadMenuCheck,1271,Checks if the loading menu is open
      • IsMoving,,1019,Is the actor moving?
      • IsNoHumanGoreExe -> Is this exe build with no gore
      • IsOwner,,1116,get the ownership of the ref
      • IsPC1stPerson,pc1st,1188,Is the player playing in 1st person mode?
      • IsPCAMurderer,,10B0,
      • IsPCSleeping,,10AF,
      • IsPS3,,120B,
      • IsPlayerActionActive,,1170,
      • IsPlayerGrabbedRef,,11D0,
      • IsPlayerInRegion,,1260,
      • IsPlayerMovingIntoNewSpace,,1166,
      • IsPlayerTagSkill,,11CE,
      • IsPlayersLastRiddenHorse,,1153,
      • IsPleasant,,110A,
      • IsRaining,,103E,
      • IsRidingHorse,,1147,
      • IsRunning,,111F,
      • IsShieldOut,,1067,
      • IsSneaking,,111E,
      • IsSnowing,,104B,
      • IsSpellTarget,,10DF,
      • IsSwimming,,10B9,
      • IsTalking,,108D,
      • IsTalkingActivatorActor,,1172,
      • IsTimePassing,,1109,
      • IsTorchOut,,1066,
      • IsTrespassing,,1091,
      • IsTurning,,101A,Is the actor turning?
      • IsWaiting,,106F,
      • IsWaterObject,,1130,Water condition used for drinking animation.
      • IsWeaponInList,,118F,Is the current weapon in the form list
      • IsWeaponOut,,1065,
      • IsWeaponSkillType,,106D,
      • IsWin32,,120C,
      • IsXBox,,1135,
      • KillActor,kill,108B,
      • KillAllActors,killall,113F,
      • KillQuestUpdates,KQU,1231,
      • Lock,,1072,
      • Log,,1220,
      • Look,,105C,
      • LoopGroup,,1014,
      • MarkForDelete,,11BB,
      • MatchFaceGeometry,,11DF,
      • MatchRace,,11E5,
      • MenuMode,,1024,
      • ModActorValue,ModAV,1010,Modify an actor value. [player.modav luck, -10]
      • ModAmountSoldStolen,,10BF,
      • ModBarterGold,,1106,
      • ModDisposition,,1053,
      • ModFactionRank,,108A,
      • ModFactionReaction,,10A9,
      • ModPCAttribute,ModPCA,1110,Modify an actor value. [modpca luck, 10]
      • ModPCMiscStat,ModPCMS,1137,
      • ModPCSkill,ModPCS,110F,Modify the Players Skill. [modpcs Blunt, 10]
      • ModScale,,113D,Modify the scale of an object
      • ModWeaponHealthPerc,,11F6,
      • MoveToMarker,MoveTo,109E,
      • MoveToMarkerWithFade,MoveToFade,124F,
      • ObjectUnderReticle,,1265,return the object under the reticle
      • OpenTeammateContainer,,11C8,
      • PersistentRefCount prc -> Count Persistent References
      • PickIdle,,1064,
      • PipBoyRadioOff,,1224,
      • PipboyRadio,prad,11A7,Control the Pipboy radio. Enable, Disable, Tune
      • PlaceAtMe,,1025,
      • PlaceAtMeHealthPercent,,11BD,
      • PlaceAtReticle,,1263,Put an object at the reticle location
      • PlaceLeveledActorAtMe,,11D1,
      • PlayBink,,1114,
      • PlayGroup,,1013,IE: PlayGroup SEQNAME 1
      • PlayIdle,,1190,Play this idle on the current actor.
      • PlayMagicEffectVisuals,PME,1124,
      • PlayMagicShaderVisuals,PMS,1123,
      • PlayMusic,,11FF,
      • PlaySound,,1026,Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
      • PlaySound3D,,10B2,
      • PlayerInRegion,,1264,
      • PreloadMagicEffect,,1163,
      • PurgeCellBuffers,pcb,1189,Forcibly unloads all unattached cells in cell buffers.
      • PushActorAway,,118A,
      • RedeemCode,,1258,
      • ReleaseWeatherOverride,rwo,1158,
      • RemapWaterType,,1237,
      • RemoveAllItems,,10AD,
      • RemoveAllTypedItems,,1249,
      • RemoveFlames,,109C,
      • RemoveFromAllFactions,,1214,
      • RemoveFromFaction,Removefac,1180,
      • RemoveImageSpaceModifier,rimod,1192,Removes an imagespace modifier from the active list
      • RemoveItem,,1052,
      • RemoveMe,,10A5,
      • RemoveMerchantContainer,,11B8,
      • RemoveNote,RN,117D,
      • RemovePerk,,11A8,
      • RemoveRecurringFromChallenge,rrfc,126C,
      • RemoveReputation,,123A,
      • RemoveReputationExact,,123C,
      • RemoveScriptPackage,,1098,
      • RemoveSpell,,101D,
      • Reset3DState,,1146,
      • ResetAI,,11FA,
      • ResetFallDamageTimer,,1134,
      • ResetHealth,,1150,
      • ResetInterior,,1127,
      • ResetInventory,,11ED,
      • ResetPipboyManager,,1201,
      • ResetQuest,,11DB,
      • ResetXP,resetxp,126D,
      • RestoreActorValue,RestoreAV,1182,Restore an actor value.
      • ResurrectActor,resurrect,108C,
      • RevokeCode,,1267,
      • RewardKarma,,1204,
      • RewardXP,,1177,
      • Rotate,,1004,
      • SameFaction,,102A,
      • SameFactionAsPC,,1085,
      • SameRace,,102B,
      • SameRaceAsPC,,1086,
      • SameSex,,102C,
      • SameSexAsPC,,1087,
      • Say,,1033,
      • SayTo,,1034,
      • ScriptEffectElapsedSeconds,,10BA,
      • SelectPlayerSpell,spspell,10B3,
      • SendAssaultAlarm,,105F,
      • SendTrespassAlarm,,115C,
      • SetActorAlpha,SAA,1129,
      • SetActorFullName,,111C,
      • SetActorRefEssential -> Set actor reference to essential
      • SetActorRefraction,sar,1154,
      • SetActorValue,SetAV,100F,Set an actor value. [player.setav luck, 75]
      • SetActorsAI,,118B,
      • SetAlert,,105A,
      • SetAllReachable,,1159,
      • SetAllVisible,,115A,
      • SetAlly,,1079,
      • SetAngle,,1009,
      • SetAtStart,,1011,
      • SetAudioMultithreading,SAM,11B0,
      • SetBarterGold,,1107,
      • SetBroadcastState,,11D5,
      • SetCameraFOV,FOV,1246,Change the camera's field of view (in deg): default 75
      • SetCasinoCheatLevel,casinocheat,1261,SetCasinoWinningsLevel,,125D,
      • SetCellFullName,,111B,
      • SetCellImageSpace,,1196,
      • SetCellOwnership,,1119,
      • SetCellPublicFlag,setpublic,10BB,Set public flag on cell. [setpublic MyCell 1]
      • SetClass,,10F0,
      • SetCombatStyle,setcs,10B1,
      • SetCriticalStage,,1212,
      • SetDefaultOpen,,10D8,A value of 1 will make the object open by default.
      • SetDestroyed,,10CC,
      • SetDisposition,SetDisp,1184,Sets the dispostion with modifiers
      • SetEnemy,,1078,
      • SetEssential,,1003,
      • SetFactionRank,,1089,
      • SetFactionReaction,,10A8,
      • SetForceRun,,10D1,
      • SetForceSneak,,10D3,
      • SetGhost,,10EC,A value of 1 will make the NPC act as a 'ghost'.
      • SetGlobalTimeMultiplier,sgtm,1186,
      • SetHardcore,,124B,
      • SetIgnoreFriendlyHits,sifh,1151,Set whether an actor should ignore friendly hits (0-no, 1-yes)
      • SetImageSpace,,11A6,
      • SetInChargen,,10E7,A value of 1 will be in chargen.
      • SetItemValue,,1155,
      • SetLastExtDoorActivated,,1230,
      • SetLevel,,1133,
      • SetLocationSpecificLoadScreensOnly,,1200,
      • SetMerchantContainer,,11B7,
      • SetMinimalUse,,1228,
      • SetNPCRadio,snr,11C4,Enable/Disable NPC radio playback: 0-Off, 1-On
      • SetNoActivationSound,,11FC,Set the sound to play when activation fails (Sound)
      • SetNoAvoidance,,115B,
      • SetNoRumors,,1141,
      • SetObjectiveCompleted,,11A2,Set objective completion status: 0-Off, 1-On
      • SetObjectiveDisplayed,,11A3,Set objective displayed status: 0-Off, 1-On
      • SetOpenState,,10DD,A value of 1 will make the object open.
      • SetOwnership,,1117,
      • SetPCCanUsePowerArmor,,1229,
      • SetPCEnemyofFaction,,10C6,
      • SetPCExpelled,,10C2,
      • SetPCFactionAttack,,10C8,
      • SetPCFactionMurder,,10C4,
      • SetPCSleepHours,,10BD,
      • SetPCToddler,,1202,
      • SetPCYoung,,11E6,
      • SetPackDuration,SPDur,1122,
      • SetPlayerTagSkill,,11CD,
      • SetPlayerTeammate,,11C5,
      • SetPos,,1007,
      • SetQuestDelay,,11DC,
      • SetQuestObject,,110D,
      • SetRadioToDialogueOnlyMode -> Set radio to dialogue only mode
      • SetReputation,,1238,
      • SetRestrained,,10F3,A value of 1 will be restrained.
      • SetRigidBodyMass,,1156,
      • SetRumble,,11FB,Creates rumble in the controller (left motor) (right motor) (duration)
      • SetSPECIALPoints,,1218,
      • SetScale,,113C,Set the scale of an object
      • SetSceneIsComplex,,115D,
      • SetScreenSplatterFade,sspf,1243,Set screen splatter fade time
      • SetScreenSplatterTexture,sspt,1242,Set screen splatter texture
      • SetSecuritronExpression,setsecexp,1248,
      • SetShowQuestItems,,114E,
      • SetSize,CSize,10A4,Shrink/Grow an actor. [player.shrink 0.0 or radius]
      • SetStage,,1039,
      • SetTagSkills,,121A,
      • SetTalkingActivatorActor,,1171,
      • SetUnconscious,,10F1,A value of 1 will be unconscious.
      • SetVATSTarget,,11EB,
      • SetWeaponHealthPerc,,11F5,
      • SetWeather,sw,1104,Sets the active weather to the specified type
      • SetZoneRespawns,,11EA,
      • SexChange,,11E7,
      • ShowAllMapMarkers,tmm,11F8,Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
      • ShowBarberMenu,,11F1,
      • ShowBarterMenu,sbm,1173,
      • ShowBlackJackMenu,sbjm,1253,
      • ShowBlackJackMenuParams,sbjmp,1254,
      • ShowCaravanMenu,crvn,125A,
      • ShowChargenMenu,scgm,1197,
      • ShowChargenMenuModValues,scgmod,11F9,
      • ShowChargenMenuParams,scgmp,11B2,
      • ShowClassMenu,,10D9,
      • ShowComputersInterface,sci,1185,
      • ShowDialogSubtitles,,1164,
      • ShowHackingMiniGame,shmg,1178,
      • ShowLockpickMenu,slpm,11D3,
      • ShowLockpickMenuDebug,slpmd,1216,
      • ShowLoveTesterMenu,sltm,1244,
      • ShowLoveTesterMenuParams,sltmp,1245,
      • ShowMap,,1055,
      • ShowMessage,,1059,
      • ShowNameMenu,,10DC,
      • ShowPlasticSurgeonMenu,,11F2,
      • ShowQuestStages,SQS,122A,
      • ShowRaceMenu,,10DA,
      • ShowRecipeMenu,craft,1250,
      • ShowRepairMenu,srm,117A,
      • ShowRouletteMenu,srm,1255,
      • ShowRouletteMenuParams,srmp,1256,
      • ShowSleepWaitMenu -> Show sleep wait menu
      • ShowSPECIALBookMenu,ssbm,11E8,
      • ShowSPECIALBookMenuParams,ssbmp,11EE,
      • ShowSlotMachineMenu,sslm,1251,
      • ShowSlotMachineMenuParams,sslmp,1252,
      • ShowSpellMaking,,10EA,
      • ShowSurgeryMenu,ssmg,1179,
      • ShowTraitMenu,traitmenu,1268,
      • ShowTraitSelectMenu,stsm,1247,
      • ShowTutorialMenu,,11E3,
      • ShowViewerStrings,svs,1157,
      • ShowWarning,,11B9,
      • Sin,,121C,
      • SkipAnim,,1015,
      • Sqrt,,121F,
      • StartCannibal,,107E,
      • StartCombat,,1016,
      • StartConversation,,1056,Start a conversation [Bob.StartConversation Joe, SecretTopic]
      • StartMasterFileSeekData,,115F,
      • StartMisterSandMan,,107C,
      • StartQuest,,1036,
      • StartRadioConversation,,11D6,
      • StopCombat,,1017,
      • StopCombatAlarmOnActor,SCAOnActor,1101,
      • StopLook,,105D,
      • StopMagicEffectVisuals,SME,1126,
      • StopMagicShaderVisuals,SMS,1125,
      • StopQuest,,1037,
      • StopWaiting,,10B8,
      • StreamMusic,,104E,
      • SwapTextureOnRef,SwapTexture,1269,
      • Tan,,121E,
      • ToggleActorsAI,,112E,
      • ToggleDemigodMode,TDM,124C,
      • ToggleMotionblur,tmb,119E,Toggle Motion Blur for the selected reference
      • TrapUpdate,,110C,
      • TriggerHUDShudder,hudsh,1183,Trigger shudder effect on HUD. Params=Intensity/Duration.
      • TriggerHitShader,ths,1144,
      • TriggerLODApocalypse,,11F3,
      • TriggerScreenBlood,tsb,1205,Trigger screen blood
      • TriggerScreenSplatter,tssp,1240,Trigger screen splatter
      • UnLock,,1073,
      • UnequipItem,UnEquipObject,10EF,
      • UnlockChallenge,,125E,
      • UnusedFunction,,11D2,
      • UnusedFunction0,,1000,
      • UnusedFunction1,,116E,
      • UnusedFunction9,,10F8,
      • UnusedFunction10,,10F9,
      • UnusedFunction11,,10FA,
      • UnusedFunction12,,10FB,
      • UnusedFunction13,,10FC,
      • UnusedFunction14,,10FD,
      • UnusedFunction15,,1131,
      • UnusedFunction17,,1149,
      • UnusedFunction18,,1175,
      • UnusedFunction21,,10C9,
      • UnusedFunction22,,10CA,
      • UnusedFunction26,,10DE,
      • UnusedFunction27,,1165,
      • UnusedFunction28,,1167,
      • UnusedFunction29,,1168,
      • UseWeapon,,119C,
      • Wait,,10B7,
      • WakeUpPC,,10AE,
      • WhichServiceMenu,,1143,


      Form Types (alphabetical order): 23 new
      Spoiler anzeigen
      • 3B - ACHR (Placed NPC)
      • 3C - ACRE (Placed Creature)
      • 15 - ACTI (Activator)
      • 58 - ADDN (Addon Node)
      • 2F - ALCH (Ingestible)
      • 70 - ALOC (Audio Location)
      • 72 - AMEF (Ammo Effect)
      • 00 - NONE
      • 29 - AMMO (Ammunition)
      • 4D - ANIO (Animated Object)
      • 60 - ARMA (Armor Addon)
      • 18 - ARMO (Armor)
      • 0E - ASPC (Acoustic Space)
      • 59 - AVIF (Actor Value Information)
      • 19 - BOOK (Book)
      • 57 - BPTD (Body Part Data)
      • 5B - CAMS (Camera Shot)
      • 73 - CCRD (Caravan Card)
      • 75 - CDCK (Caravan Deck)
      • 39 - CELL (Cell)
      • 71 - CHAL (Challenge)
      • 6C - CHIP (Casino Chip)
      • 07 - CLAS (Class)
      • 36 - CLMT (Climate)
      • 1A - CLOT (Clothing)
      • 74 - CMNY (Money)
      • 32 - COBJ (Constructible Object)
      • 1B - CONT (Container)
      • 2B - CREA (Creature)
      • 5C - CPTH (Camera Path)
      • 6D - CSNO (Casino)
      • 4A - CSTY (Combat Style)
      • 52 - DEBR (Debris)
      • 76 - DEHY (Dehydration)
      • 45 - DIAL (Dialog Topic)
      • 64 - DOBJ (Default Object Manager)
      • 1C - DOOR (Door)
      • 61 - ECZN (Encounter Zone)
      • 4F - EFSH (Effect Shader)
      • 13 - ENCH (Object Effect)
      • 51 - EXPL (Explosion)
      • 0B - EYES (Eyes)
      • 08 - FACT (Faction)
      • 26 - FLOR (Flora)
      • 55 - FLST (FormID List)
      • 27 - FURN (Furniture)
      • 06 - GLOB (Global)
      • 03 - GMST (Game Setting)
      • 24 - GRAS (Grass)
      • 02 - GRUP (Group)
      • 0A - HAIR (Hair)
      • 09 - HDPT (Head Part)
      • 77 - HUNG (Hunger)
      • 48 - IDLE (Idle Animation)
      • 30 - IDLM (Idle Marker)
      • 54 - IMAD (Image Space Modifier)
      • 53 - IMGS (Image Space)
      • 67 - IMOD (Weapon Mod)
      • 46 - INFO (Dialog Line)
      • 1D - INGR (Ingredient)
      • 5E - IPCT (Impact)
      • 5F - IPDS (Impact Data Set)
      • 2E - KEYM (Key)
      • 42 - LAND (Land)
      • 65 - LGTM (Lighting Template)
      • 1E - LIGH (Light)
      • 4B - LSCR (Load Screen)
      • 2C - LVLC (Leveled Creature)
      • 34 - LVLI (Leveled List)
      • 2D - LVLN (Leveled NPC)
      • 4C - LVSP (Leveled ???)
      • 6E - LSCT (Load Screen Type)
      • 12 - LTEX (Landscape Texture)
      • 62 - MESG (Message)
      • 10 - MGEF (Base Effect)
      • 05 - MICN (Menu Icon)
      • 1F - MISC (Misc. Item)
      • 6F - MSET (Music Set)
      • 22 - MSTT (Moveable Static)
      • 66 - MUSC (Music)
      • 38 - NAVI (Navigationa Mesh Info Map)
      • 43 - NAVM (NavMesh)
      • 31 - NOTE (Note)
      • 2A - NPC_ (Non-Player Character)
      • 49 - PACK (AI PAckage)
      • 3F - PBEA (Placed ???)
      • 69 - PCBE (Placed ???)
      • 40 - PFLA (Placed ???)
      • 56 - PERK (Perk)
      • 3E - PGRE (Placed Grenade)
      • 3D - PMIS (Placed Missile)
      • 33 - PROJ (Projectile)
      • 23 - PWAT (Placeable Water)
      • 47 - QUST (Quest)
      • 0C - RACE (Race)
      • 5A - RADS (Radiation Stage)
      • 6B - RCCT (Recipe Category)
      • 6A - RCPE (Recipe)
      • 3A - REFR (Placed Object)
      • 37 - REGN (Region)
      • 68 - REPU (Reputation)
      • 63 - RGDL (Ragdoll)
      • 21 - SCOL (Static Collection)
      • 11 - SCPT (Script)
      • 0F - SKIL (Skill)
      • 78 - SLPD (Sleep Depravation Stage)
      • 0D - SOUN (Sound)
      • 14 - SPEL (Spell)
      • 20 - STAT (Static)
      • 16 - TACT (Talking Activator)
      • 17 - TERM (Terminal)
      • 01 - TES4 (File Header)
      • 44 - TLOD (???)
      • 50 - TOFT (???)
      • 25 - TREE (Tree)
      • 04 - TXST (Texture Set)
      • 5D - VTYP (Voice Type)
      • 4E - WATR (Water)
      • 28 - WEAP (Weapon)
      • 41 - WRLD (Worldspace)
      • 35 - WTHR (Weather)



      Einige Funktionen, die hier als neu dargestellt sind, sind überbleibsel der Oblivion-Engine und könnten nicht funktionieren.

      Rot dargestellte Funktionen wurden mit Patch 1.2.0.314 eingeführt.




      Noch ein paar Leckerbissen:

      Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von :ben: ()

    • Neue Skript-Funktionen Funktionen durch Patch 1.2.0.314.
      FNV v1.2.0.314

      • AlwaysShowActorSubtitles -> Set actor to always show subtitles
      • GetContainerInventoryCount -> Get number of items in a container
      • IncrementScriptedChallenge -> Increment a scripted challenge
      • IsActorRefEssential -> Is an actor reference essential
      • IsNoHumanGoreExe -> Is this exe build with no gore
      • PersistentRefCount prc -> Count Persistent References
      • SetActorRefEssential -> Set actor reference to essential
      • SetRadioToDialogueOnlyMode -> Set radio to dialogue only mode
      • ShowSleepWaitMenu -> Show sleep wait menu

      (Funktionen sind in der obigen Liste mit eingearbeitet und rot markiert.)